Video systems
The video systems were designed to entertain and educate the guests with an existing set of presentations developed by ARS Electronica called Deep Space. The most significant element of Deep Space is the hero wall and floor projection which is an 8k wide canvas.
MAIN WALL LED
The Deep Space canvas
In total, the main DeepSpace canvas is 7680px wide by 10,413px high, created by 10 edge-blended 4K projectors, running at 60fps.
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The 3D projection study also helps identify at what point shadowing will occur on surfaces caused by visitors and assists with minimisation where possible. The simulation also allows the illuminance to be analysed across the surface in addition to the effective pixel density.
GUARD BOX LED
Extending the scene, immersing the guests
The Parkett wall projections add a further 15,360px wide by 1420px high. Using architectural drawings, options for projectors, lenses, image sizes and rigging locations were simulated in 3D to assist with both the technical and architectural design of the immersive environment.
VIDEO CONTROL SYSTEM
Bespoke media servers by ARS Electronica
The content system consists of 4 powerful media servers running custom software to deliver the interactive presentations.
The video control system was designed around the TV One ChorioMaster frame to handle all switching and processing.
Audio system
The audio system is there to support the presentation of Deep Space content and provide an immersive platform for the creation of new content.
LOUDSPEAKER SYSTEM
An immersive 16.1Â loudspeaker layout
The loudspeaker system is designed to support various types of events from automated immersive AV presentations to music ensembles, lectures and dinners.
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L-Acoustics Syva and Syva Low loudspeakers are mounted either side of the main projection surface on the ground floor and gallery levels for primary stereo coverage. These are also elements in the 19-channel immersive system.
IMMERSIVEÂ PROCESSING
L-Acoustics L-ISA
A single L-ISA Processor II located in the rack room is the main immersive platform for the space.
The system typically operates in a playback mode where printed content is played directly to each of the 19 loudspeakers in the system.
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There is also a creation mode which provides 96 inputs from a DAW for show creation onsite. L-ISA Studio software is also being used by content creators to prepare their work offsite. This dramatically speeds up the workflow.
UPMIX PROCESSING
Trinnov Altitude32
Some of the content from the Deep Space application is stereo or 5.1 audio which we run through an upmix program running on the Trinnov to upmix the source content to our specific loudspeaker map.
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We experimented with various programs but settled on the Auro3D as the most suitable for our specific requirements.
AUDIO CONTROL SYSTEM
DiGiCo 4REA4 mix engine
The main mixing platform is the DiGiCo 4REA4 mix engine complete with DANTE and MADI cards.
Various snapshots were created, triggered by OSC from the show control system, to change configuration of the system to suit the different operating modes.
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Control groups were created in the 4REA4 to enable direct level control of key inputs such as wireless mics, Qlab, Deep Space and the upmix return from the Trinnov.
ACKNOWLEDGEMENTS
The people and companies that made it happen.
A huge thanks to Tom and Felix from Imagine Believe for inviting us into the project and for managing the project throughout the challenges of the pandemic.
Our Client
The audio was designed by Scott, Luis designed the show control system and Joe designed the video system. Luis and Joe managed the implementation onsite.
Our Team
Thanks to our systems integrator for their work. Thanks for L-Acoustics, DiGiCo and VIDEO for helping with supply in a difficult environment.